STORE MANAGER FIELD GUIDE
English

A shop floor, read off the client

HOW WE TEST

Four marks appear on every page. They are not decoration: each one says who said a thing, and a page that cannot earn a mark leaves the sentence out.

The in-game HUD: three key icons P, R and C at the top left, SHOP LVL 1 with a progress bar, the cash figure and the clock at the top right, and an OBJECTIVE card on the right.
What this shows the four pieces of on-screen text every measurement starts from: shop level, cash, clock, and the objective the tutorial is asking for. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

The four marks

TESTED means we did the thing in the client and wrote down what it printed, with the date. IN-GAME means the sentence is the client's own wording, quoted verbatim, so you can go and look at it. OFFICIAL ONLY means a store or portal page says it and we have not reproduced it ourselves — useful, but second-hand. NEEDS CHECK means we know the question matters, we have not answered it, and the page says what would answer it.

There is no fifth mark, and there is no sentence on this site that carries none of them.

What a session looks like

We open the browser build in a clean profile, as a guest, and drive it over the DevTools protocol so that the same clicks can be repeated. Each capture is saved with the date, so a page can say when its evidence was taken rather than "recently".

That method has a known weakness, and it is worth stating: a screen-read routine is slower than playing, and some interactions — aiming at a shelf with a crosshair, for instance — resist synthetic input. When that happens the page says NEEDS CHECK and the capture log records the attempt, rather than pretending the step was completed.

What we refuse to print

We do not print a price we have not seen, a rate we have not timed, or a level curve we have not walked up. We also do not print numbers that came from a different product with a similar name: the browser build shares its title with a paid Steam game, and guides for that game answer different questions.

How to check us

Every IN-GAME quote can be found in the client with the same clicks we describe. If a quote is wrong, the address is on the contact page, and a page that loses its evidence loses its mark.

The capture log itself is kept next to the site, one file per session, with the time each screenshot was taken. That is the file to check when a figure on a page looks wrong: it records what the client printed, not what we remembered.

Last checked against the client: 2026-11-04 · client web build 2026-11-04