- TESTED the HUD before and after one completed sale, 2026-11-04
- IN-GAME $25.00, SHOP LVL 1, 09:00 and $25.99, all read off the HUD
- OFFICIAL ONLY no store page prints a starting balance or a price
- NEEDS CHECK rent, wages, refunds, and whether a day costs anything at all
What the HUD prints
Three things sit in the corner, and they are all numbers:
- a bar with
SHOP LVL 1beside it — the shop level, with progress towards the next one as the bar's fill; - the cash figure, in green,
$25.00on a fresh save; - the clock,
09:00on a fresh save, which is before opening.
The game does not print a day number here. Day is on the save card at the title
screen, in the form MyMarket / LVL: 1 / DAY: 1, and not on the HUD — that
separation is worth knowing if you are looking for it mid-shift.
The one movement we watched
Start to finish, one sale of one item:
| Moment | Cash | Clock |
|---|---|---|
| fresh save, before opening | $25.00 | 09:00 |
| after the first completed checkout | $25.99 | 14:12 |
The sale was a single item with a $0.99 tag, and the till reached $0.00
again once it was paid. So the cash figure went up by exactly the item's price,
with nothing taken off for the transaction itself.
That is the whole of what we can prove. It is a small ledger, and it is the reason this page has a table instead of a strategy.
What we have not established
- Whether anything costs money. We have not paid rent, wages, restocking or a delivery fee, and we have not seen one printed. If the shop runs a daily cost, it has not reached us yet.
- Whether the start is fixed.
$25.00is what a fresh save prints on the default difficulty. A different difficulty is a different fresh save, and we have not compared them. - How fast the clock runs. We know
09:00at the start and14:12after the first sale, but we did not stopwatch either, so the conversion between real minutes and shop hours is unmeasured here.
Every one of those gaps is a capture we can still take. Until then they are marked open, not filled with a guess.
Last checked against the client: 2026-11-04 · client web build 2026-11-04