STORE MANAGER FIELD GUIDE
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A shop floor, read off the client

MONEY

There is one number in this game that behaves like a score, and it is printed in the top-right corner next to the shop level. This page is the ledger of what we watched move it, written as before-and-after rather than as advice.

$25.00cash at the start
$25.99cash after one $0.99 sale
The top-right corner of the HUD: a level bar reading SHOP LVL 1, the cash figure $25.99 in green, and the clock reading 14:12 underneath.
What this shows the three HUD numbers together — level, cash and clock — which is where every money question in this guide starts. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

What the HUD prints

Three things sit in the corner, and they are all numbers:

The game does not print a day number here. Day is on the save card at the title screen, in the form MyMarket / LVL: 1 / DAY: 1, and not on the HUD — that separation is worth knowing if you are looking for it mid-shift.

The one movement we watched

Start to finish, one sale of one item:

MomentCashClock
fresh save, before opening$25.0009:00
after the first completed checkout$25.9914:12

The sale was a single item with a $0.99 tag, and the till reached $0.00 again once it was paid. So the cash figure went up by exactly the item's price, with nothing taken off for the transaction itself.

That is the whole of what we can prove. It is a small ledger, and it is the reason this page has a table instead of a strategy.

What we have not established

Every one of those gaps is a capture we can still take. Until then they are marked open, not filled with a guess.

Last checked against the client: 2026-11-04 · client web build 2026-11-04