STORE MANAGER FIELD GUIDE
English

A shop floor, read off the client

THE SHOP, READ OFF THE CLIENT

This guide covers the CrazyGames browser build of Supermarket Simulator: Store Manager. Every figure below was read off that build on 2026-11-04, and where we could not read something we say so instead of rounding it.

8–12 hshift, chosen per day
$25.00cash at the start
8tutorial objectives
1browser tab, no download
The SET OPENING HOURS panel from the browser build: a start time, an end time, 8.0 hours shift, and the bounds MIN: 8  MAX: 12.
What this shows that the game lets you choose a shift between 8 and 12 hours rather than fixing the day, and prints the bounds itself. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

What this is

A shop simulator that runs in a browser tab. You walk a floor, stack shelves, watch a till and keep a shop open for a shift. The client is small enough that its rules can be read off screens instead of inferred: the shift length is printed, the starting cash is printed, and the tutorial tells you the order it wants things done in.

What we measured

The shift panel is the clearest example. Opening the A-frame sign outside the shop prints a start time, an end time, the length of the shift and the bounds it will accept:

That is the kind of fact this guide is built from: printed in the client, dated, and quoted rather than paraphrased.

What we have not confirmed

Two systems are still open and are marked as such on their pages: what the till asks of you when the first customer arrives, and what the back-office computer lets you change. A guide that fills those gaps from assumption would read exactly like the pages this one is trying to be better than.

Where to start

If you have not opened the shop yet, read the shift page first: it decides how much time you have and therefore how much you can afford to spend. If you have, the stocking page is where most first shops stall.

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Last checked against the client: 2026-11-04 · client web build 2026-11-04