STORE MANAGER FIELD GUIDE
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A shop floor, read off the client

THE TILL

The till does not take payment for you. It tells you what the customer handed over, what the basket costs, and how much has to go back — then it makes you build that number out of bills and coins.

4numbers on the panel
10denominations in the drawer
1press to let AUTO do it
The checkout screen mid-sale: a monitor reading GIVE THE CHANGE with RECEIVED, TOTAL, CHANGE and GIVEN, a customer behind it, and the drawer panel on the right with five bill buttons, five coin buttons, AUTO, undo, OK and C.
What this shows the whole till at once: the arithmetic on the monitor, the customer waiting, and the drawer you have to compose the change from. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

What the panel prints

The monitor behind the counter is the till. During a sale it replaces the idle TOTAL: $0.00 with a panel headed GIVE THE CHANGE and four labelled rows:

RowWhat it isExample we read
RECEIVEDthe note the customer handed you$100.00
TOTALwhat the basket costs$8.40
CHANGEwhat has to go back, already calculated$91.60
GIVENwhat you have put on the counter so far$90.00

CHANGE is RECEIVED minus TOTAL, and the game does that subtraction for you. The work is in GIVEN: you have to reach CHANGE exactly, and the two numbers sit on the same panel so you can watch GIVEN climb towards it.

A second sale we watched went the other way: RECEIVED $0.99, TOTAL $0.99, CHANGE $0.00, GIVEN $0.00. A customer paying the exact amount asks nothing of you — one press on OK ends it.

The drawer

The drawer panel holds ten buttons, and every one of them is a real denomination rather than a generic "pay" action:

Each bill carries a face and a title printed on it, and the titles are jokes rather than a currency: the $1 is HANDSOME MONKEY, the $5 is UNEMPLOYED, the $10 is EMPLOYEE, the $20 is CELEBRITY, the $50 is MISS PRESIDENT. Treat those as decoration — they change nothing about the arithmetic, and the game never asks you to recognise them.

The four buttons

AUTO is the one we did not use, and that is deliberate: we do not know yet whether it charges anything, and a guide that says "just press AUTO" before knowing that would be guessing.

What we have not confirmed

Two things stay open and are marked as such wherever they appear on this site. We have not handed over the wrong amount on purpose, so we cannot say whether the game refuses it, corrects it, or quietly accepts a loss. And we have not watched a payout with a bill larger than $100, so the top of RECEIVED is unknown rather than unlimited.

Last checked against the client: 2026-11-04 · client web build 2026-11-04