STORE MANAGER FIELD GUIDE
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A shop floor, read off the client

THE FIRST TEN MINUTES

The client does not hand you a shop; it walks you through one. This is that walk, in the order the objective card gives it, with the card's own wording quoted so you can match it against your screen.

8objectives in the chain
$25.00cash at the start
09:00clock, frozen until you open
The shop front in the browser build: a MyMarket sign, a SORRY WE'RE CLOSED window and an A-frame pavement sign reading OPEN 12:00 to 20:00.
What this shows the three things the client asks you to touch before you can trade: the sign, the window and the pavement board. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

The opening screen

A guest account lands on a save list, not a menu: one slot named MyMarket with LVL: 1 and DAY: 1, two empty + slots, and a bin icon that deletes a save. Opening the slot plays a two-card welcome whose only number is the town's name, Playville. The HUD is already live behind it: SHOP LVL 1, an empty level bar, $25.00 and a clock stopped at 09:00.

That clock is worth noting. It stays at 09:00 through the whole tutorial, so the first ten minutes cost you no game time at all.

What the card asks, in order

The objective card is the spine of the tutorial, and it changes word for word as you finish each step:

  1. Look around — mouse only, no click.
  2. Move to the blue area — WASD; a blue disc on the pavement marks the spot.
  3. Name your Supermarket — look at the sign, click it, the sign becomes an input field, type and press DONE. MyMarket is only the default name.
  4. Choose when you want to work — the A-frame board on the pavement.
  5. Pick up that box — a cardboard box sits on the shop floor.
  6. Press E to open the box — you carry it; E cuts it open and shows the contents (a row of milk cartons in our run).
  7. Dispatch all products to the shelf by clicking on it — the rack glows green while the box is open; a click sends the goods across.
  8. Throw your empty box into the bin outside — the empty box comes back to your hands and has to leave the shop.

Eight objectives, and none of them is optional: the shop does not trade until the chain is done.

The three numbers you start with

$25.00, SHOP LVL 1, 09:00. The cash figure does not move during the tutorial, because nothing has been sold yet; the level bar starts empty and the shop level is the number every later page hangs off.

What this page does not claim

We have not seen the shop open. The objective after the bin is still on the unfinished side of our capture, so the page that covers the till — what the first customer asks for and what the counter makes you do — carries NEEDS CHECK until we get there.

Last checked against the client: 2026-11-04 · client web build 2026-11-04