STORE MANAGER FIELD GUIDE
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A shop floor, read off the client

GLOSSARY

Half the words on this site are the client's and half are ours. This page keeps them apart, because a guide that renames the game's own systems is the reason readers end up looking for the wrong screen.

3key tiles the game prints
2lists of controls in play
4evidence marks on this site
Three key tiles in the corner of the game, labelled P, R and C, each under an icon: a gear, a star and a hand.
What this shows the three terms the game prints as letters rather than words, which is why they need a glossary entry each. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

The game's words

Shop level — printed as SHOP LVL 1 beside a bar. It is the shop's level, not a player level. A new save starts at 1 with the bar empty.

Day — printed on the save slot as DAY: 1. The HUD does not show it while you play, which is worth knowing before you go looking for it.

Shift — the working day you choose on the A-frame board. The panel calls the result 8.0 HOURS SHIFT and prints its own limits, MIN: 8 MAX: 12.

Objective — the small card headed OBJECTIVE that repeats the current tutorial step.

Dispatch — the verb the tutorial uses for moving goods from an open box to a shelf: Dispatch all products to the shelf by clicking on it.

PICK UP / CHANGE NAME / SET OPENING HOURS — interaction labels. They appear only when the crosshair is on a thing that accepts that action, which makes them the game's way of telling you what you are aiming at.

P, R, C — the three lettered key tiles in the HUD's top-left corner, each under an icon: gear, star, hand.

The portal's words

Rating 8.4 (based on last 6 months) — the portal's own score, quoted with its window because the window is part of the claim.

Votes: 760K likes / 187K dislikes — the portal's counters, not a score the game computes.

Browser (desktop, mobile, tablet) — the platform line. It says where the build runs, not what it supports; the game itself needs a keyboard for WASD, which is why the mobile entry matters.

Our words

TESTED — we did it in the client and dated it.

IN-GAME — the client's own words, quoted rather than paraphrased.

OFFICIAL ONLY — the store or the game's own page said it, and we are repeating it. It is not a measurement.

NEEDS CHECK — we know it matters and we have not confirmed it. Every page that carries this mark says what would close it.

Capture — the screenshot a TESTED claim is attached to, filed by date.

Last checked against the client: 2026-11-04 · client web build 2026-11-04