- TESTED the four steps and the objective card after each one, 2026-11-04
- IN-GAME PICK UP, DISPATCH … BY CLICKING ON IT, THROW YOUR EMPTY BOX
- OFFICIAL ONLY nothing on any store page describes the loop
- NEEDS CHECK the restock cadence, and whether a shelf can overflow
The loop
- Find the box. Deliveries arrive as cardboard boxes on the shop floor. The
crosshair over one prints
PICK UP; a click lifts it and you carry it in front of you. - Open it. With the box in hand,
Ecuts the tape. The contents appear in the box in your hands — a row of cartons in our run — and every rack the game will accept them on starts glowing green. - Dispatch. Click one of those glowing racks and the goods move across in
one action. The objective card switches from
Dispatch all products to the shelf by clicking on itto the next step the moment it lands. - Bin the empty. An empty box is handed back to you rather than vanishing.
The final objective of the chain is
Throw your empty box into the bin outside, and you have to walk it out to the street to finish.
What the client is actually telling you
The glowing-rack highlight is the acceptance test. If a rack does not glow while the box is open, the game will not take that product there, and no amount of clicking changes that. Treat the glow as the answer to "where does this go", not as decoration.
The same logic decides the box: PICK UP appears only when the crosshair is on
the box, which is why the labelling matters — the client tells you what your
crosshair is pointing at before you commit a click.
What this page does not claim
Two things are still open. We have not seen whether a rack can overflow, and we have not measured how often deliveries arrive relative to the shift clock; the money page will hold the second answer once a full day has been watched. Until then the shelf is described as we met it: a target that glows when it will take the goods.
What we can say is that stocking is the first step where the tutorial stops being a tour and starts being the game: from here on, everything you do is a trade between cash on hand and goods on a rack.
Last checked against the client: 2026-11-04 · client web build 2026-11-04