STORE MANAGER FIELD GUIDE
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A shop floor, read off the client

STOCKING A SHELF

Stocking is four actions in a fixed order, and the client teaches all four in the first tutorial. Miss the last one and the box stays in your hands.

3actions: pick up, open, dispatch
1empty box to bin afterwards
A rack with milk cartons stacked on it, the crosshair centred on the empty floor beside it, and the objective card reading Throw your empty box into the bin outside.
What this shows the moment the loop pays off: the goods are on the rack and the objective has already moved on to the empty box. Captured 2026-11-04 Client web build 2026-11-04 Plate 1

The loop

  1. Find the box. Deliveries arrive as cardboard boxes on the shop floor. The crosshair over one prints PICK UP; a click lifts it and you carry it in front of you.
  2. Open it. With the box in hand, E cuts the tape. The contents appear in the box in your hands — a row of cartons in our run — and every rack the game will accept them on starts glowing green.
  3. Dispatch. Click one of those glowing racks and the goods move across in one action. The objective card switches from Dispatch all products to the shelf by clicking on it to the next step the moment it lands.
  4. Bin the empty. An empty box is handed back to you rather than vanishing. The final objective of the chain is Throw your empty box into the bin outside, and you have to walk it out to the street to finish.

What the client is actually telling you

The glowing-rack highlight is the acceptance test. If a rack does not glow while the box is open, the game will not take that product there, and no amount of clicking changes that. Treat the glow as the answer to "where does this go", not as decoration.

The same logic decides the box: PICK UP appears only when the crosshair is on the box, which is why the labelling matters — the client tells you what your crosshair is pointing at before you commit a click.

What this page does not claim

Two things are still open. We have not seen whether a rack can overflow, and we have not measured how often deliveries arrive relative to the shift clock; the money page will hold the second answer once a full day has been watched. Until then the shelf is described as we met it: a target that glows when it will take the goods.

What we can say is that stocking is the first step where the tutorial stops being a tour and starts being the game: from here on, everything you do is a trade between cash on hand and goods on a rack.

Last checked against the client: 2026-11-04 · client web build 2026-11-04